Clash Royale Beginner Deck Recommendation Arena 1 – 3
Building a simple but effective deck is the first thing new players have to think about when playing Clash Royale. After you finish the tutorial and open the chests the system gives you, you’ll be able to build a deck with 4 common cards, 3 legendary cards and 1 epic card. By using that basic deck and playing in Arena 1 for some games, you’ll be able to build the following newbie deck that I am going to introduce in this guide.
There are there are no epic cards in this deck, but I will introduce what cards can be replaced according to the epic cards arrive.
Analysis of the card
Unquestionable choice in Arena 1: bomber and Knight
Replacement of epic: baby dragon and Prince
Knight should be most balanced card at clash royale, with a fairly cheap 3 elixirs but a solid body. It’s definitely one of the better choice before you get barbarians. But if you’re lucky to draw Prince in the early stage, you can replace with the Prince because Prince has more attack than Knight and also has charge, which is the most powerful card in the land.
The bomber is an effective counter to human wave attack, an strategy that will use many rookies in the game early. As a ranged troop, Bomber has not bad HP. However, if you get Baby Dragon, then replace it for Bomber because Bomber cannot target air troops.
Best combination: giant + musketeer
Giant is the only troop tank attacking buildings in the game early. You can soak in damages against his troops and keep troops distance as musketeer survive as long as possible, maximize the damage ranged troops can produce. Musketeer is the troops of long distanced most powerful in the game early. It can be treated with several epic cards when there is a giant walking in front of her.
Arrows + archers
Replacement of epic: skeleton of goblins army; Witch for archers
Throw sprites and elves are the key cards in the strategy of human wave and more aggressive goblin card would be Goblin cannon. But these letters have one thing in common: are scared to see the arrows. As for archers, a high-value card is due to can go to air and land.
Just assume it here you don’t have any cards of epic and we will only use the previous cover of battle for analysis.
- Put the giant on the back of their main base because you can gain more elixirs for the period of that giant moves to the front.
- Set goblins on the battlefield. If your opponent put Prince on board, don’t worry, you just put Goblins on your front main base. You can counter the attack of the Prince effectively.
- How to deal with baby dragon: a giant can do to attract the attention of the baby dragon and then play musketeer behind because the high damage of musketeer can easily counter baby dragon.
- Do not put all your troops on the battlefield of your opponent when gain advantage by taking down your opponent defense tower. Because your opponent will probably have the fireball, which can be easily treated with the troops so pay attention to what spells your opponent has. In addition, do not be too ambitious. I’ll suggest you turn into defense status after pushing down one of your opponent’s tower. In this way, you can have a relatively high win rate.