Plants Vs Zombies : Garden Warfare
Are you just jumping into Plants vs Zombies: Garden Warfare? Use this Starter Guide to quickly learn the basics so you can tear it up on the battlefield and knock out the other team before they know what hit them. Many gameplay mechanics can be found in a typical third person shooter, but some have been tweaked or introduced in Plants vs Zombies Garden Warfare.
Characters and Classes
Each character from the Plants or Zombies team specializes in one area or another. Use their abilities and play as a team to completely outclass your opponents. See the table below for a quick description of each character, and click on each character’s page for more detailed information and gameplay tips.
The Peashooter: The cannon-fodder of the original game is a little bit front-line fighter and a whole lot of scout. The Peashooter can fire bombs, which is nice, but it can also briefly run super fast and jump super high. Coupled with the ability to root itself and become a fixed turret, the Peashooter’s primary role is to sit on roofs and be complete jerks.
The Chomper: Possibly the scariest plant to see up close, the Chomper has the ability to burrow underground, popping up under enemy zombies and devouring them in one bite. Normally a player can be bursed back to health when they die — Chompers ensure they have to respawn back in a proper, out-of-the-way location. The trade off is that once the Chomper eats, it’s slow and vulnerable for a brief period, so choose your targets wisely.
The Sunflower: The sweet, innocent Sunflower? Not so much in Garden Warfare. While they do have the ability to heal other players and defenses, they can also take root and fire a devastating sun ray. Nice damage for what’s essentially a healer class.
The Cactus: The Engineer of the Plants faction, the Cactus shoots spikes (of course), but he also places Potato Mines, the most curse-inducing ordinance in the game. One minute you’re chasing down an enemy low on health, the next you’re exploding into the air. And in case that’s not bad enough, they can also pilot remote Garlic Drones and place Tallnut Barriers that act as impromptu cover.
The Engineer: The undead side of things is much easier to understand, thanks to the clear labels. The Zombie Engineer is your classic shooter engineer. He’s got a shotgun. He builds turrets and fixes equipment. He’s got a remote control drone. He rides a jackhammer into battle and lobs sonic stun grenades. His butt crack is showing. I love him.
The Scientist: He’s not quite a healer, the Scientist. He can drop heal stations, which players on his team can use or not – he doesn’t care. He’s too busy using his warp ability to get in close so he can plant sticky grenades on his enemies. An odd duck.
The All-Star: If you like slow-moving characters with heavy weapons, this one is for you. The All-Star carries a mini-gun, which can be downright devastating in the right hands. Get too close and he’ll drop a bomb or worse – tackle you to death. He’s got a lot of power, but not a lot of speed, which is why his ability to erect barricades comes in handy.
The Foot Soldier: The Zombies’ answer to the Peashooter, the Foot Soldier has a rocket jump, allowing him to get up on those roofs to end their rain of terror. Along with the blinding zombie stink cloud and the ZPG – zombie propelled grenade – this little bugger is much more than cannon fodder.
In addition to the four characters on each team, players can use Spawnable Plants and Spawnable Zombies they obtain in Packs from the Sticker Shop. Plants can only be planted in special pots, and Zombies can only be summoned from special dirt mounds. These spawnable characters are completely A.I. controlled and can be healed or vanquished like any other player. All vanquishes these spawnable characters make will award the player with Plants vs Zombies Coins.
Each of the eight characters have at least five additional variations. These variations share the same abilities, health, challenges, and levels as their counterparts, but they look slightly different and have a variation on the primary weapon. Four of the five can be unlocked in Packs from the Sticker Shop, and the fifth can only be unlocked after reaching Level 10 with the character.
The character variations unlocked in Packs can be obtained after finding five stickers to complete the character model. Stickers are semi-random depending on which pack you buy. The most expensive pack (40,000) will always contain all five stickers of a character.
Health and Knock Outs
All characters in Garden Warfare have a set amount of health that is shown at the bottom left part of the screen. When damaged by an enemy, the health will drop. Take cover for a short time to regenerate health. Health will regenerate up to 50% of the max amount on its own, but it can be restored to 100% if a Sunflower or Heal Flower is used on Team Plants or a Scientist is used on Team Zombies.
Like all shooters, aiming at the head will deal more damage than aiming at the body. Earning a vanquish by firing at the enemy’s head will net players more Plants vs Zombies Coins.
Once a player’s health reaches zero, they will be vanquished / knocked out. A short count down timer will appear on their screen, and a red cross will appear on teammate’s screens, allowing teammates to revive the downed player before they respawn. Players can choose to respawn instantly or select a new character during this count down. If swallowed by a Chomper, a Zombie cannot be revived. Make note: Scientists and Sunflowers can revive teammates quicker than any of the other characters. Primary Weapons can still be used while reviving, but abilities cannot.
In Plants vs Zombies: Garden Warfare, all characters have infinite ammunition; however, most of the weapons must be reloaded after all of the ammo in their magazines have been used.
Each character has a Primary Weapon and three abilities. Some abilities are different types of weapons, and other abilities are some sort of power-ups. Use them all to play your role in the team dynamic. All abilities that set down equipment can be destroyed by enemies. Destroy as much enemy equipment as possible to help the team and earn extra PvZ Coins.
Every character’s primary weapon can use three attachments. These weapon attachments will be instantly applied when unlocked through packs from the Sticker Shop. The attachments can increase weapon reload time, ammo capacity, or do something different all together.
Weapons do normal damage to an enemy’s health when they hit any part of the body. The damage will appear as numbers on the enemy’s body when contact is made. If damage is done to an enemy’s head, this will cause critical damage. This will be shown by a number inside of a red or white, spiked bubble (see images below). The damage will increase, and if an enemy is vanquished with a critical shot, a bonus will be rewarded to the player that scored the vanquish. If damage is being done to a protected enemy, like a zombie in a coffin, the damage number will be displayed inside of a small, grey shield.
Nearly every Primary Weapon must adhere to travel time, meaning that most weapons must have their shots led if one is to successfully hit a target. The degree to which one needs to lead depends on the character and primary weapon that one is using.
Plants vs Zombies: Garden Warfare does not feature experience points – instead, Plants vs Zombies Coins are earned through gameplay.
Plants vs Zombies Coins are used in the Sticker Shop to randomly unlock Spawnable Plants and Zombies, new Character Variations, weapon attachments, and customizations for each character.
Plants and Zombies character can level up after completing a set amount of challenge stars tied to their level. A max of three challenge stars will be available at a time. Once a challenge is completed, a new one may appear depending on the level. Challenges for each character can be viewed at any time in-game by pressing the pause menu, or when selecting a character. Complete all challenge stars to Level up the character, or use a “Skip Challenge Star” consumable that can be obtained through a Pack from the Sticker Shop to skip one of the challenges.
Your overall rank is tied to all eight characters. All Plants and Zombies characters start out at Level 1 while your profile starts out at Player Rank 1. When a character levels up once, your rank will increase by one.
The first two levels of each character will unlock their other two abilities. The other levels will unlock Packs containing unlockable items specifically for that character. Once a character reaches Level 10, they will unlock a variation of that character.
After you reach Level 10 with any character class, any subsequent levels gained nets you 10,000 coins, instead of a class sticker pack. For example, once you reach Level 11, you get 10,000 coins, and this can be spent on any sticker pack available for purchase on the Sticker Shop.